Two students working on a Mars Rover project in science class.

Whitfield introduces STEAM skills and concepts that students immediately use in their classes and will lean upon in college and in the working world.  This emphasis on practical application ensures we are cultivating tomorrow's community leaders and innovators.


Most people agree that STEAM (Science, Technology, Engineering, Arts, and Mathematics) is about more than the sum of its parts. However, it is rare to find a private school community that excels at purposefully generating intersections between these topics in a practical way that leads to innovative thinking and learning.  Even more rare is finding a community that brings practical applications of STEAM into classrooms to inspire innovative thinking and learning. Whitfield is one of these communities.
Across grade levels and academic departments, our students and teachers immerse themselves in STEAM-forward learning in ways that are meaningful, authentic, and, most importantly, relevant.  To that end, our approach to technology makes both hardware and software abundantly available, which presents an equally abundant number of opportunities to guide our students as they adhere to our acceptable use policy, make screen time decisions that impact wellness, and make ethical and kind choices about the content they share publicly.

The Habits of Mind & Heart inform everything we do. Whitfield's commitment to character development extends to the IT realm through acceptable use guidelines, digital citizenship, copyright, and mindfulness.

Whitfield provides a powerful, flexible infrastructure and laptop experience for all students, faculty, and staff members. Windows 10 laptops from the Microsoft Surface Pro line allow us to touch, type, or hand write in a digital world. And, access to a suite of software and services (from Adobe Creative Cloud to Office 365) allows all our students and faculty to collaborate and create on a professional level.  Yet, more often than not, our students will be reaching for pencil and paper, collaborating across both the physical and digital worlds, and looking up at classmates instead of down at a computer.


Student to laptop ratio

2 Years

Frequency of laptop upgrades


Technology Team members


Students exposed to Computer Science